Our experiences today are increasingly networked, interconnected and systemic, and so require a new kind of book, software or sense of a city to talk about them. Design and technology should be about the one thing sorely lacking in either, about creating meaning for people and for people’s lives. Why won’t a video game make you cry when a 40 year old film will? Interaction design should be like a good book, something you makes you wonder, something you could curl up with, something that makes you miss a stop on the bus – but most of the time isn’t.
I grew up in a family of engineers but somehow ended up in art school, and have been working on everything from design research for mobile devices to snowboard graphics ever since. Before setting up Halfman Research & Design, I was the lead mobile user experience designer for Samsung Design Europe, and otherwise have worked for a wide range of clients including Microsoft Research, The British Music Experience, Horizon Digital Economy Research at the The University of Nottingham and Playfish/ EA Games. What I do, whether working with genocide survivors in Rwanda, older Europeans, British teens or London skateboarders, is about making this whole modern mess that is design, technology and services live-able and meaningful.
That’s it. That’s me.
Oh yeah, about the name, still trying to figure that one out…
Keep moving, keep pushing-
- Jim Kosem
